![]() ![]() Each adventure needs to played through in order, beginning with the warrior who embarks on a quest to seek revenge on those responsible on ransacking his home village. It’s something that can be easily applied to Braveland Trilogy, a collection of three turn-based, role-players that don’t necessarily bring anything new to the genre, but its air of familiarity brings a safe and fun adventure as it embarks on the Nintendo Switch.ĭeveloped by Tortuga Team and published through Ellada Games, Braveland Trilogy brings a collection of adventures that are told through three books. You know you’re going to be re-treading a path of used mechanics, or even a journey, but you can be rest assured that its familiarity will bring fun the most most important element of video gaming. When it comes to a style or genre, you know it’s going to be safe, or a worthy purchase even if it doesn’t hold anything new or ground-breaking within its set-up. Sometimes, especially within video gaming, as well as our day-to-day lives, familiarity is a good thing. Not everything within video gaming has to revolve around some new mechanic or element of gameplay to make it a viable title to play. Despite this, the wizard and pirate experiences are noticeably better than their predecessor and there is a clear improvement from title to title, and due to this I have hope for what the team at Ellada Games could do in the future if they continue to grow.You know. There is a decent amount of content in Braveland Trilogy, but not much is worth playing after the first hour or so. ![]() Whilst the gameplay is tolerable, the art style, music, lack of originality and absence of variation make all three games a slog to make your way through. Overall, Braveland Trilogy on Xbox One attempts a great deal of things but many of them fall flat. The music of Braveland Trilogy has an almost dissonant loop that, unfortunately, makes things rather annoying after a while. Most music in games of this caliber just fit softly in the background while you get on with it. At its worst, it’s downright ugly.įurther, the music is very basic and the way it loops is so obvious it becomes jarring. ![]() The actual game itself, on the other hand, feels far more like a 2000s flash game. From the promotional material, it is clear the developers have gone for an 80’s tabletop game/Saturday morning cartoon styled vibe. The visuals and audio, on the other hand, are very off-putting. Whilst they won’t blow you away, they certainly offer more than the warrior. The gameplay offer more nuances to the armies and level up structure whilst the stories feel more fleshed out. Braveland’s wizard and pirate strands improve in some aspects, particularly the story and gameplay structure. Fortunately, the story and gameplay gets better as the games progress. Most of the enemies are very similar as you progress through, which eliminates the sense of personal growth RPGs are famous for. Initially, the gameplay is fine but becomes boring very fast. On one hand, it could be argued that this is intentional but the gameplay isn’t strong enough to justify it. In my playtime, I did not feel invested in the story. The story is very basic and does not make you want to continue on. As the warrior, you take part in a simple revenge story, following bandits (and an evil lord or two) across the land. The first is centred around a warrior, the second a wizard, the third a pirate. Speaking of characters, each main campaign in Braveland follows one central character, as their names suggest. These come in stats that change your damage, defence, speed and magic capabilities. Furthermore, the upgrades you can buy affect your character but, as the commander, it affects all the troops. Functionally, it’s the same thing as upgrading HP but it really cements the expendable nature of an army. This is a fascinating twist on what I was expecting. You can purchase equipment for your character of choice or you can choose to hire more soldiers for your armies. That gold is used to replenish your armies, then you may do with it as you wish. After each battle, you gain a certain amount of gold. The upgrade system is pretty simple but functions reasonably well. ![]()
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